Burn
At the end of the turn, takes fixed damage equal to 1/16 of Max HP, and physical damage dealt is halved. Fire-element Dragons cannot become Burned.
A reference for battle stats, status effects, weather, and related abilities and skills.
Status effects do not stack with each other
At the end of the turn, takes fixed damage equal to 1/16 of Max HP, and physical damage dealt is halved. Fire-element Dragons cannot become Burned.
At the end of the turn, takes fixed damage equal to 1/16 of Max HP, and magic damage dealt is halved. Chaos-element Dragons cannot become Crystallized. The Crystal state is removed if either side uses a Fire-element skill.
At the end of the turn, takes fixed damage equal to 1/8 of Max HP. Steel- and Soul-element Dragons cannot become Eroded.
At the end of the turn, takes fixed damage equal to 1/8 of Max HP. Steel- and Soul-element Dragons cannot become Eroded.
Has a 13% chance to fail an attack, and Speed is halved. Thunder-element Dragons cannot become Paralyzed.
Fails when selecting an Attack action. Wakes up after being applied up to 3 times.

33% chance to fail an Attack and takes damage proportional to the power of its basic attack. Is removed after being applied up to 3 times.

Fails to Attack. Removed at the end of the Turn.

Unable to select an action. Removed next turn.

This is a dragon's HP stat. If it reaches 0, the dragon becomes incapacitated in combat. Higher HP allows it to endure longer on the battlefield.

Higher Attack increases the damage of physical skills.

Higher Defense reduces the damage taken from enemy physical skills.

Higher Magic increases the damage of magic skills.

Higher Resistance reduces the damage taken from enemy magic skills.

Speed is a value that affects the priority of Combat actions. In Combat, dragons with higher Speed than their opponents perform Combat actions first.

The chance for an attacker to accurately hit a target. Higher Accuracy reduces the chance of an attack missing.

The chance for a defender to evade an attack. Higher Evasion increases the likelihood of the opponent's attack missing.

The chance (%) for a Critical Hit to occur during an attack.

The value (%) ultimately added to the Critical Rate calculation formula when an ally attacks.

The value (%) ultimately subtracted from the Critical Rate calculation formula when an enemy attacks.

The chance to attack twice consecutively with one action. Cost recovery from normal attacks is also doubled.

This is the chance for a single action to attack three times consecutively. The cost recovered through a normal attack is also tripled.

This value determines the extent of the damage increase when a Critical hit occurs.

This stat determines how much damage is reduced when an enemy's attack lands a critical hit.

The value added to the basic damage multiplier (200%) when attacking with a skill that has an elemental advantage over the enemy.

The value subtracted from the basic damage multiplier (200%) when attacked by a skill that has an elemental advantage over the enemy.

• Fire-element skill power +50% • Water-element skill power -50% • Dragons cannot become Crystallized.

• Water-element skill power +50% • Fire-element skill power -50%

• Dragons other than Steel- and Earth-element Dragons take damage equal to 1/16 of HP each turn. • Dragons in the Underground Attack state are unaffected.

• Dragons other than Chaos-element Dragons take damage equal to 1/16 of HP each turn.